Poor Man’s DIY Moog Taurus with CAUSTIC, ANDROID, OTG, and QWERTY Keyboard

Hello… it has been a while…. anyway let’s get back in business.

As a fellow guitar player I’ve always been a fan of bass foot pedals, like the famous Moog Taurus (Rush, Malmsteen, etc.). I was trying to find an affordable alternative (e.g. Roland PK-5,), however those are really expensive (Tauruses are over 1000$us, Pk-5’s around 400$ if you find one, etc.).

Thus, I decided to go the DIY way… This idea (DIY Taurus) is not new at all (e.g. here)… but most of the solutions involve recycling old physical keyboards or hijacking/stripping pedalboards (I live in Bolivia now and it’s unlike you can find old spare parts easily).

So.. one day I’ve read this wonderful post on the Caustic App site of how you can “hack” Caustic to use a QWERTY USB keyboard with it on Windows and Mac (BTW…”Caustic is a music creation tool inspired by rack-mount synthesizers / samplers rigs. Everything is real-time and optimized for mobile devices…”).

Fortunately this hack also works like a charm in Android Devices (iOS ones could work as well, using a Bluetooth keyboard instead). So, as we can indeed branch a USB keyboard to Android via a simple OTG cable, I thought that by “hacking” the USB Keyboard (wiring it differently, as described here and here) you can build your own “variation” of the keyboard.

So here’s the schematics for this easy hack:


DIY Taurus Moog

DIY Taurus Moog Schematics

Interested? This is a wonderful piece of gear for musicians!! Here the details of how I made it (around 3 days and 25$us in materials):

I’m using a Moto X (1st) with Android Lollipop 5.1… but basically this should work in any Android Version that supports Caustic App.

Of course, I’m using the amazing Caustic App. This is an outstanding app.. and this keyboard hack works even with the free version! I was not able to find a similar app that interact with a USB Keyboard. Caustic covers all the aspects related to sound generation (it has pcm synths, samplers, vocoder, a modular synth, sequencer, etc… so sound-wise it has it all).

Caustic App


You need an OTG cable (around 2$US). And also you will need a standard USB QWERTY keyboard you don’t use anymore, as you are going to fully dismantle it. We need to disassemble the keyboard as we just need the USB Cable and its PCB (the internal printed circuit board of the keyboard). Then, as described here you will need to “extend” the PCB with your own wiring. Basically you extend each of the PCB pins with a corresponding cable extension. An image worths a million words (English is not my native language BTW):


This is the most tricky part (I must admit my soldering skills suck!, I ruined 1 PCB in the process…).
HINT: For the extension cables use stranded ones, they won’t break as you may need to -eventually- manipulate the PCB for the connections (yeah… I know, we can improve this).

Once you are at this stage you can already branch the USB Keyboard to Android and test the key combinations. This is the mapping for the keys / notes from the man himself REJ-DEV, the genius behind Caustic.

Mapping Keys / Notes / Functions

Pretty easy right? Just find the good pin combination to trigger a specific key. For this project, as I’m interested mostly in a-la-moog tones I was focused in this mapping:

Z =C,

Also, I was interested in mapping the PLAY Key (e.g. you can play a sequence or pattern in Caustic, WOW!!!). That function is mapped to the SPC (Escape key to pause/start). It’s important to remark that the PgUp and PgDb are very useful as well (will switch the current octave).

Ok, now that we have the list of keys we’re interested into, we need to build the triggers/switches that will act as keyboard keys (e.g. the controller itself). For this, I thought it will be nice to have something that resembles a real keyboard. As in Bolivia we have plenty of wood.. I used a wooden design… I just asked a local carpenter to cut the “keys” and the “frame” of the wooden keyboard, here’s the idea:


I asked the carpenter for 8 standard keys (10cm x 4cm x 2cm) and 5 flat/sharp ones (5cm x 4cm x 2cm), plus a wood frame (55cm x 4cm). The assembling is, IMO, very interesting and CHEAP!, just using a thumbnail and a rubber band for the “pressing” mechanics, and for the joints I used standard hinges… believe me.. it just works quite well (I know people often uses springs… but this just worked… K.I.S.S):





Ok, the keys “push” mechanics were solved at this point. Now need to continue with the wiring and the actual “switches”. The switches basically will make the contact of 2 pins of the PCB, simulating a keystroke.

I’m really BAD in handcrafting, so please do not laugh on my “glue-ing” skills here.., I’ve used small switches as triggers, each one mapping a specific keys (Z, S, X, etc..)


I’ve put all the switches over a plywood piece (around 55cm x 12cm)


Voila! I also joined the key wood frame with the plywood also with a hinge. I’m a Computer Science fellow, and I understand the need of “testing”, so obviously if things go wrong I have a chance of reviewing the circuitry and connectors without disassembling the whole thing.


For the connections between switches and the actual pins extension I used a “bridge” to minimize PCB manipulation and ease the wiring:


I ended up without space for the PCB!!! So I need to improvise and “extension” (an ugly error I know… it happens in software too):



and here.. the keyboard finished and painted:


I’ve also forgot about the SPC key… or not? I thought it was better to have “special functions” outside the keyboard (following the SoC principle), so I ended up with an external trigger for the SPC (Pause/Play sequences), I used an old DIY switch I made, just a switch that is wired/mapped to the SPC key (just the yellow trigger at this time):


Ok.. but does it work???? Hell yeah! I’ve used that even in a live concert (will post footage soon). Right now, I just have these 2 basic videos (crappy camera audio and neighbor’s dogs are barkin’… ):

Example 1: Rush’s Tom Sawyer Growl… there’s no latency BTW (the sample has a special setting in the attack… also I didn’t press properly due to the filmin’…). Certainly Caustic reacts immediately to the USB keystrokes (e.g. better than MIDI triggering I assume),

Example 2: This is an intro from a song of my favorite Bolivian band Track, it helps to illustrate the external triggerin’ (sorry it was hard to film and press buttons at the same time… out of beat … a better video to come once I find a stand or somebody around to film)


What I did is a just a nice PoC of what can be done, it can be improved in several ways:

  • Adequate dimensions on the keys,
  • More robust design (to support a gig at least),
  • More space for the PCB, or even better, a separate module for the PCB (e.g. interfaced with RJ45 connectors),
  • Use a Bluetooth Keyboard instead… will be easier to manipulate (less cabling),
  • Implement triggers for the LEFT and RIGHT keys, so we can also switch “programs” (sounds) in Caustic,
  • Creating a real MIDI CONTROLLER with this same technique is just doable as well!!!,
  • Proper wiring (It’s a mess as it is… but it works hehe).


  • Kudos to REJ DEV for his wonderful APP. Thanks to the PCB wiring info sources as well.
  • Thanks to my beloved wife and children for their patience (3 long nights in a row in the making…).
  • Thanks to you all for visiting this –kinda abandoned– blog.

Your comments are highly appreciated! I’ll try to post a decent video soon.

Greetings from Bolivia.

Javier a.k.a. Rocamatics


GuitarBox 1.0 is back!!

Hi there,

This section is dedicated to my beloved GuitarBox, the first app for the PSP on its kind.

GuitarBox is my first PSP App written in C++. GuitarBox 1.0. is a REAL TIME multieffects processor with several traditional guitar effects. I developed this application almost a year ago, since then I was kind of busy on my PhD Studies. However, I’d like to continue with the GuitarBox saga developing a 2.0. version that will include a guitar tuner and other guitarist’s must-have effects.

In you want to give a try you can visit the following inks:

http://psp.scenebeta.com/noticia/guitarbox (Spanish)
http://pspupdates.qj.net/tags/Rocamatics/13778 (English)
http://www.planetepsp.fr/guitarbox-v152-processeur-deffet/2082 (French)

Some Screenshots:

How to build the connection cable:

In a future post I’ll include some instructions, sound samples, and videos as well.

My research on Evolutionary Algorithms for Project Scheduling (Part I)

Hi there,

While working on my PhD, mainly focused on the Scheduling domain, specifically on the Resource Leveling (RLP) technique, I realized that there’s a lack of online resources on the RLP technique. I’ll try to share some of the online resources I’ve found. First of all, some words about my current research activity:

I’m currently working in solving an ad hoc combination of RCPSP (Resource constrained Scheduling problem) and RLP (resource leveling problem). In this problem (denominated eRLP, the Extended RLP) I also consider specific “work ranges” for each resource (a workrange is a time interval where the resource leveling is evaluated), thus, my goal is to optimize the balance on the resource usage of each heterogeneous resource (i.e. K resources) and the global makespan (duration) of the project. Hence, the eRLP minimizes K+1 -possible contradictory- objectives at the same time.

The workranges can be Full, Effective and Dynamic, to better illustrate these ranges:

eRLP Ranges

eRLP Ranges

– The full range refers to a time interval that considers the entire duration of a project, hence, the resource usage profile of a resource is calculated on the interval [Start of Project, End of Project]. This is the traditional case analyzed by the RLP. As an example, we can find this range in real life staffing/manpower scenarios where an employee has a fixed duration contract for the entire duration of the project.

– The dynamic range considers the time interval starting on the first resource usage and ending on the last resource usage. The resource usage profile for this range is calculated on the interval [Start time of first activity, End time of last activity]. As an example, consider the case of consultants with a contract that considers a specific workload and a continuous time period which depends on when the consultant starts and finish his/her duties and which is smaller than the total project duration.

– The effective range considers a set of –possibly discontinuous- time intervals where the resource has been used (i.e. resource usage is greater than 0). The resource usage profile for this range is calculated on this set of intervals. As an example, consider the case of external staff that is hired for multiple specific short-duration tasks.

In the eRLP, the resources are limited (in the traditional RLP the resources are unlimited).

So, the basic idea in my research is to solve the eRLP (optimize resource usage and makespan).
The “traditional” techniques (MOM, PACK, etc) WILL NOT solve this kind of problem. In fact, I found that my solver can solve problems with limited and unlimited resources as well in a competitive way to the alternative methods.

In my next post I’ll publish how I tackled this problem, which is basically a Evolutionary Algorithm.